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Microsoft project for mac os
Microsoft project for mac os






microsoft project for mac os microsoft project for mac os

Assumes you’re on Windows and calls sox**.exe** so if you put a macOS SoX into the respective folder it still fails to use itĪnd when I was configuring all this in a venv, Python dependencies are very messy.

microsoft project for mac os

Ships a Windows AMD64 binpack in diffq so it’s not gonna load at all, you’ll have to replace that with a proper version.In my knowledge Tkdnd just adds drag and drop to Tcl/tk and so the developer of UVR5 SHOULD DROP THIS DEPENDENCY for compatibility Ships an x86_64 libtkdnd which isn’t processed by Rosetta, and compiling tkdnd on M1 is really difficult since nobody did support on that.Doesn’t ship a uvr_patch_version.txt that is read at startup (for checking updates) and crashes (same thing as above, duh).It’s referencing GUI-icon.png which isn’t the correct case - (case sensitivity, Windows developers! Get it right!) and assumes a backslash path delimiter (Windows developers - Can you feel my hatred on backslashes?) so the program don’t find the ICON and crashes (funny thing that it crashes for something ever so slightly wrong).I have to say, this project has more issues than assuming Win32 API is present. After fiddling with it for an entire night, I got it running on my M1 Mac.








Microsoft project for mac os